Graphics/Engine
Projects
Various Graphics or game engine projects I worked on!
Pacifica Engine
A graphics engine framework made in Vulkan, this served as the fundamental basis for my independent study research into frame graphs, job graphs, and fundamental game engine and renderer architecture.

OpenGL Graphics Project
A graphics project I implemented under faculty supervision while at the DigiPen Institute of technology. For this project, I implemented normal maps, reflections, textures, a first-person camera mode, and various other common modern graphics techniques.

Real-Time Collision Detection Framework
A project I finished under academic supervision, this was a project where I developed a real-time collision detection framework and library, and analyzed the performance characteristics of the following collision detection techniques:
- Simple naive O(n^2) Collision Detection
- Dynamic AABB Trees
- Binary Space Partitioning Trees
- Gilbert-Johnson Keerthi Algorithm
