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Graphics/Engine
Projects

Various Graphics or game engine projects I worked on!

Pacifica Engine

A graphics engine framework made in Vulkan, this served as the fundamental basis for my independent study research into frame graphs, job graphs, and fundamental game engine and renderer architecture.

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OpenGL Graphics Project

A graphics project I implemented under faculty supervision while at the DigiPen Institute of technology. For this project, I implemented normal maps, reflections, textures, a first-person camera mode, and various other common modern graphics techniques.

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Real-Time Collision Detection Framework

A project I finished under academic supervision, this was a project where I developed a real-time collision detection framework and library, and analyzed the performance characteristics of the following collision detection techniques:
- Simple naive O(n^2) Collision Detection
- Dynamic AABB Trees

- Binary Space Partitioning Trees

- Gilbert-Johnson Keerthi Algorithm

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