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Goosthetic is an Unreal Engine 5.2 Movement First-Person Shooter.
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I was brought onto this project to provide telemetry and design support, as a technical designer.
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For this project I accomplished the following:
- Implemented and integrated steamworks support for final Steam Build
- Mentored other students on Unreal Engine Blueprints and C++, and engine features
- Designed an event-driven telemetry system to assist designers with data-driven design decision-making
- Iterated and playtested the game, as well as aiding designers with making key design decisions.




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