top of page
header.jpg

Goosthetic is an Unreal Engine 5.2 Movement First-Person Shooter. 

​

I was brought onto this project to provide telemetry and design support, as a technical designer.

​

For this project I accomplished the following:

- Implemented and integrated steamworks support for final Steam Build

- Mentored other students on Unreal Engine Blueprints and C++, and engine features

- Designed an event-driven telemetry system to assist designers with data-driven design decision-making

- Iterated and playtested the game, as well as aiding designers with making key design decisions.

ss_11f05531e408d5e5f5f39ea659e76d52df5355c7.600x338.jpg
ss_006e6aa917544afe1b34f78baad0e081954af9e4.600x338.jpg
Telemetry Data.PNG
eventdriven.PNG

© 2024 by Sakura Shih. Powered and secured by Wix

bottom of page